using VRageMath;

namespace VRageRender.Messages
{
	public class MyRenderMessageDebugDrawCapsule : MyDebugRenderMessage
	{
		public Vector3D P0;

		public Vector3D P1;

		public float Radius;

		public Color Color;

		public bool DepthRead;

		public bool Shaded;

		public override MyRenderMessageEnum MessageType => MyRenderMessageEnum.DebugDrawCapsule;
	}
}
